Building Game Model for Youth Teams: From Philosophy to Success Criteria
Fujigo Software Solutions
Member of M&C Holdings (Japan)

A game model isn’t “tiki-taka” or “gegenpressing” — it’s the answer to the question: how does your team play?
Introduction
Many coaches say “my team plays attacking football” or “my team presses high.” But when asked for details — “how do you attack? When do you press?” — the answers tend to be vague.
A game model isn’t about labeling your style. It’s a specific description of how your team plays in each situation — so every coach on the staff shares the same understanding, players know what to do, and you have a basis for post-match evaluation.
This guide walks through building a game model for youth teams using the Football Syllabus method.
1. What Is a Game Model?
Definition
A game model is a written description of how your team plays across 5 match situations:
- Attacking — when your team has the ball
- Attack to Defense transition — when you lose the ball
- Defending — when the opponent has the ball
- Defense to Attack transition — when you win the ball back
- Set pieces — corners, free kicks, throw-ins
What a Game Model Is NOT
- Not a style label: “my team plays tiki-taka” is not a game model
- Not a fixed formation: “my team always plays 4-3-3” is not a game model
- Not abstract theory: a game model must describe specific player behaviors
What a Game Model IS
- Behavior description: “when in possession, fullbacks push high, wingers tuck inside”
- Observable: “fullbacks receive the ball in the opponent’s final third ≥ 5 times per match”
- Age-appropriate: U-8 differs from U-12, which differs from U-15
2. Game Model Structure: Concept → Principle → Keyword → Success Criteria
Level 1: Concept
A general description of how the team plays in that situation.
Example for Attacking:
“Control the ball and create chances from both flanks”
Level 2: Principle
More specific: how do you achieve the Concept?
Example:
“When in possession, push fullbacks high and wingers wide. Create numerical superiority on the flanks. Switch play quickly from one flank to the other when blocked.”
Level 3: Keyword
Short words players can easily remember.
Example:
“Wide — Fast — Diagonal”
Level 4: Success Criteria
Specific, observable, measurable criteria.
Examples:
“Fullbacks receive the ball in the opponent’s final third ≥ 5 times per match” “Switches of play from one flank to the other ≥ 3 times per match” “Ball retention rate in the opponent’s final third ≥ 60%”
3. Age-Specific Examples
U-8: “Fun and Exploration”
Attacking:
- Concept: “Keep the ball and dribble toward goal”
- Principle: “When you have the ball, look up and dribble forward. If you meet an opponent, try to beat them.”
- Keyword: “Look — Dribble — Beat”
- Success Criteria: “Each player dribbles forward ≥ 3 times per minute”
Defending:
- Concept: “Get back and try to win the ball”
- Principle: “When you lose the ball, get back quickly and try to win it from the opponent.”
- Keyword: “Get back — Win it”
- Success Criteria: “Each player attempts to win the ball ≥ 2 times per minute”
→ At U-8 level, the game model is simple, focused on individual technique and spirit.
U-12: “Understanding Space and Teammates”
Attacking:
- Concept: “Create width and make off-the-ball movements”
- Principle: “When in possession, fullbacks push high, wingers stay wide. Central midfielders move into spaces. Create passing triangles.”
- Keyword: “Wide — Triangle — Move”
- Success Criteria:
- “Fullbacks receive the ball in the opponent’s final third ≥ 5 times per match”
- “Completed passing triangles ≥ 10 per match”
- “Ball retention rate in the opponent’s final third ≥ 60%”
Attack to Defense transition:
- Concept: “Press immediately upon losing the ball”
- Principle: “When the ball is lost, the nearest player presses within 3 seconds. Other players move into defensive positions.”
- Keyword: “3 seconds — Press — Recover”
- Success Criteria:
- “Pressing within 3 seconds of losing the ball ≥ 70%”
- “Ball recovered within 10 seconds of losing it ≥ 3 times per match”
→ At U-12 level, the game model starts having structure, focused on basic tactical understanding.
U-15: “Tactics and Decision-Making”
Attacking:
- Concept: “Control the ball and create chances from both flanks”
- Principle: “When in possession, push fullbacks high and wingers wide. Create numerical superiority on the flanks. Switch play quickly when blocked. Strikers move into spaces between the opponent’s defenders and midfielders.”
- Keyword: “Wide — Fast — Diagonal”
- Success Criteria:
- “Fullbacks receive the ball in the opponent’s final third ≥ 5 times per match”
- “Switches of play from one flank to the other ≥ 3 times per match”
- “Ball retention rate in the opponent’s final third ≥ 60%”
- “Chances created from both flanks ≥ 4 per match”
Defense to Attack transition:
- Concept: “Counter-attack quickly after winning the ball”
- Principle: “When the ball is won, look up immediately and play forward. Strikers and wingers make forward runs. If no forward pass is available, keep the ball and build the attack.”
- Keyword: “Look up — Fast — Run”
- Success Criteria:
- “Forward pass within 5 seconds of winning the ball ≥ 60%”
- “Chances created from defense-to-attack transitions ≥ 2 per match”
→ At U-15 level, the game model is more complex, focused on tactics and decision-making.
4. How to Write a Game Model on Football Syllabus
Step 1: Create Team Identity
In Football Syllabus, go to the “Team Identity” menu. Select the 5 situations and write Concept / Principle / Keyword for each.
Step 2: Write Success Criteria
After writing Concept / Principle / Keyword, add specific, observable success criteria.
Step 3: Save and Share
Save the game model. The head coach can share it with assistants so everyone is on the same page.
Step 4: Update Over Time
A game model isn’t fixed. After each period, review and update it based on match results and player development.
5. Tips for Writing an Effective Game Model
Start Simple
Don’t try to write a complex game model from day one. Start with 1–2 criteria per situation, then expand gradually.
Use Your Own Language
A game model isn’t textbook theory. Use language that you and your players understand.
Match the Age Group
U-8 needs a simple game model focused on individual technique. U-15 can handle more complexity focused on tactics.
Make It Observable
Success criteria must be observable. “Playing well” is not a criterion. “Completing ≥ 80% of passes” is a criterion.
Discuss With the Coaching Staff
A game model doesn’t belong to the head coach alone. Discuss it with assistants, the GK coach, and make sure everyone shares the same understanding.
6. From Game Model to Training Sessions
Link Drills to Criteria
Once you have a game model and criteria, select drills that connect to those criteria. For example:
- Criterion: “Fullbacks receive the ball in the opponent’s final third ≥ 5 times per match”
- Drill: “4v2 in the opponent’s final third, fullback must receive and play inward”
Post-Match Evaluation
After a match, rate each criterion on 3 levels:
- Achieved
- Partially Achieved
- Not Achieved
Adjust the Next Session
If a criterion is “Not Achieved,” address it in the next session. If “Achieved,” move on to the next criterion.
Conclusion
A game model isn’t “tiki-taka” or “gegenpressing.” It’s a specific description of how your team plays in each situation.
Building a game model with the Concept → Principle → Keyword → Success Criteria structure helps you:
- Understand clearly how your team plays
- Share that understanding with the coaching staff
- Select drills that serve specific goals
- Evaluate matches against your team’s own criteria
Football Syllabus helps you build a game model, link it to drills, and evaluate matches — all in one free platform.